Call of Duty: WWII is a 2017 US combat simulation game from Activision.
On the first submission to the Australian Censorship Board the game was passed R18 uncut for high impact violence and threat of sexual violence.
The distributors didn't want the reference to sexual violence so made cuts to the game and resubmitted it. The game was then duly passed R18+ this time for high impact violence.
asked the censor board about the original classification and the cuts.
[ Spoilers! hover or click text below]
According to the Classification Board, the original version contained a reference to sexual violence:
In one section of the game, the player controls Rosseau, a female spy, as she infiltrates a German building. While inside, she witnesses a woman as she is dragged by a Nazi soldier into a closet, against her will, screaming, You're all pigs!
Rosseau opes the closet door, as the soldier says, Leave. This is none of your business. The player is then given the option to kill the soldier or leave.
If the player chooses to leave, the player closes the door, as the soldier is heard unziping his fly and viewed advancing towards the woman. She screams, Ah! Get away from me! as Rosseau leaves.
It is implied that the soldier is going to sexually assault the woman, but at no time is the assault depicted.
The board then described how the cuts made a difference:
In the Board's opinion, the modifications to this game - which include the change of dress for the female prisoner (was in a skirt and top, now in a pants and top) and the removal of audio that implies a soldier is unzipping his pants - do not
contain any classifiable elements that alter this classification or exceed a R18+ impact level.
In the Board's opinion, the removal of the audio track means that consumer advice of threat of sexual violence is not required. Therefore, this modified computer game warrants an R18+ classification with consumer advice of high impact violence
[and] online interactivity.
Loot boxes are a revenue creating facility where gamers are assisted in their quests by the real money purchase of loot boxes that
contain a random collections of goodies that help game progress. loot boxes are found in many commercially successful games, such as Overwatch, Call of Duty: Infinite Warfare, Halo 5: Guardians, Battlefield 1, Paragon, Gears of War 4, and
The pros and cons of this method of revenue raising has been passionately debated in games forums and teh debate seems to have widened out to more regulatory spheres.
Last week the Entertainment Software Rating Board (ESRB), who rate games for North America declared that loot boxes, despite their inherent randomness, do not constitute a form of gambling. The reason, simply put, is that while you don't know what
you're going to get out of them, you know you're going to get something -- unlike a lottery ticket, say, where the great likelihood is that your money is just going up in smoke.
The same opinion is reflected by PEGI who rate games for Europe. PEGI operations director Dirk Bosmans told Wccftech:
In short, our approach is similar to that of ESRB. The main reason for this is that we cannot define what constitutes gambling, That is the responsibility of a national gambling commission. Our gambling content
descriptor is given to games that simulate or teach gambling as it's done in real life in casinos, racetracks, etc. If a gambling commission would state that loot boxes are a form of gambling, then we would have to adjust our criteria to that.
And for solidarity the UK games trade group Ukie agreed. Dr. Jo Twist of Ukie said
Loot boxes are already covered by and fully compliant with existing relevant UK regulations. The games sector has a history of open and constructive dialogue with regulators, ensuring that games fully comply with UK law and
has already discussed similar issues as part of last year's Gambling Commission paper on virtual currencies, esports and social gaming.
Not everyone agrees though, a British parliamentarian gave a little push to the UK government by submitting the questions:
To ask the Secretary of State for Digital, Culture, Media and Sport, what steps she plans to take to help protect vulnerable adults and children from illegal gambling, in-game gambling and loot boxes within computer games.
To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment the Government has made of the effectiveness of the Isle of Man's enhanced protections against illegal and in-game gambling and loot boxes; and what discussions
she has had with Cabinet colleagues on adopting such protections in the UK.
It seems that the Isle of Mann already sees loot boxes as being liable to gambling controls.
Tracey Crouch, from the Department for Culture, Media and Sport responded in a statement, pointing out that definitions and protections already exist regarding loot boxes and other in-game currencies, referencing a paper published by the UK
Gambling Commission earlier this year. She said:
Where items obtained in a computer game can be traded or exchanged outside the game platform they acquire a monetary value, and where facilities for gambling with such items are offered to consumers located in Britain a Gambling Commission
licence is required. If no licence is held, the Commission uses a wide range of regulatory powers to take action.
So for the moment it seems that for the moment the status quo will be maintained, but in this age of cotton wool and snowflakes, I wouldn't bet on it.
The full time whinger Rajan Zed is upset at Fate/Grand Order (FGO) mobile role-playing video
game, developed by Japan's Delightworks, for reportedly introducing goddess Parvati as one of the new servants; saying it trivializes a highly revered Hindu deity.
Hindu statesman Rajan Zed urged Delightworks to withdraw the character of goddess Parvati in its free-to-play FGO video game.
Zed, who is President of Universal Society of Hinduism, said that in this mobile game set-up, the player became the Master who summoned and commanded servants controlling their movements, including goddess Parvati; while in reality the devotees
put the destinies of themselves in the hands of their deities.
Moreover, goddess Parvati depicted in FGO appeared more like a belly-dancer than the Hindu deity devotees were used to seeing, Rajan Zed pointed out, and termed it as incredibly disrespectful.
Rajan Zed further said that Hindus were for free speech as much as anybody else if not more. .. BUT... faith was something sacred and attempts at belittling it hurt the devotees. Video game makers should be more
sensitive while handling faith related subjects, as these games left lasting impact on the minds of highly impressionable children, teens and other young people, Zed added.