| 29th March |
|
|
| BBFC certificates for new video games Permalink
|
|
|
 Here's
a few keenly awaited games certificates that have got the social networks
buzzing.
Free article
from bbfc.co.uk:
Resident Evil: The Mercenaries was passed 15 uncut with the BBFC comment:
Contains strong bloody violence.
From article
from bbfc.co.uk:
Super Street Fighter IV - Arcade Edition was passed 12 uncut with the
BBFC comment: Contains moderate fantasy violence.
From article
from bbfc.co.uk:
F.3.A.R. was passed 18 uncut with the BBFC comment:
Contains strong bloody violence.
|
| 25th March |
|
|
| Game mod winds up games nutter Jack Thompson Permalink
|
18th March 2011. Based on
article from
escapistmagazine.com
See also
School Shooter: North American Tour 2012 from
moddb.com
|
School
Shooter: North American Tour 2012 is an upcoming Source modification for
Half-Life 2 developed by Checkerboarded Studios in association with METOKUR.
In something of a controversy wind up the game is described:
You play a disgruntled student, fed
up with something (we're not exactly sure), and after
researching multiple school shooting martyrs, he decides to
become the best school shooter ever. You decide to arm
yourself with the exact same weapons as a previous school
shooter such as; Eric Harris' TEC-9, Dylan's sawed-off
shotgun, Seung-Hui Cho's akimbo pistols, Nevada-Tan's...box
cutter? The possibilities are endless, you are free to do
whatever you want. As long as it involves shooting people.
Predictably US games nutter Jack Thompson has risen to the
bait.
Presumably the creators of the mod game aren't likely to
respond to pressure in the way that Thompson would want, so he
has turned to the host game Half-Life 2 and its online
environment Valve.
Thompson has written to Valve boss Gabe Newell, who
previously ran the company that created Half-Life 2 in 2004:
Dear Mr. Newell:
You either know or should know that
the more moral midgets who run Checkerboarded Studios have
created a mod for your company's Half-Life which they call
School Shooter: North American Tour 2012. This mod is a
full-blown Columbine massacre simulator which cannot
function without your company's assistance and acquiescence.
...
Given the fact that your company
has the technological ability to stop the operation of
School Shooter, you must undertake steps immediately to do
so.
Speaking for myself alone (for
now), you have until five o'clock pm Eastern standard time
this Friday, March 18, 2011, to shut down this public safety
hazard I predicted years ago this school massacre game would
arrive. I hate being right all the time.
GOVERN YOURSELF ACCORDINGLY.
Regards, Jack Thompson
Update: Modding Off
25th March 2011. See article
from gamepolitics.com
Mod
hosting site ModDB has succumbed to pressure from outside
sources and has removed the Half-Life 2 mod, School
Shooter: North American Tour 2012, from its database.
In an open letter to its community, ModDB founder Scott
Reismanis said that the site pulled the mod down after
getting quite a bit of mainstream press due to the controversial
nature of the content. He went on to say that he got a lot
of threatening mail from various sources and the authors of that
mail believed that ModDB were the mod's creators.
|
| 24th March |
|
|
| Australian government announce wide review of media censorship law Permalink full story: Australian Censorship Review... Reviewing censorship law for all media
|
See article
from abc.net.au
|
The
Australian Government has launched a comprehensive review of the National
Classification Scheme to be conducted by the Australian Law Reform Commission.
Attorney-General Robert McClelland has referred the Scheme to
the Australian Law Reform Commission and asked it to conduct
widespread public consultation across the community and
industry.
The Government today released the final terms of reference
for the review of the National Classification Scheme following
community consultation.
The review will consider issues including:
- existing Commonwealth, State and Territory
classification laws;
- the current classification categories contained in the
Classification Act, Code and Guidelines;
- the rapid pace of technological change;
- the need to improve classification information available
to the community;
- the effect of media on children; and
- the desirability of a strong content and distribution
industry in Australia.
The Home Affairs Minister responsible for classification,
Brendan O'Connor, said technology is fast moving and the review
will examine how the classification can cater for further
advances into the future.
A lot has changed in recent years.
Australians now access content through the Internet and
mobile phones and that poses challenges for the existing
classification scheme.
We're also seeing the convergence
of different technology platforms and the worldwide
accessibility of some content, which also creates new
concerns.
Australians need to be confident
that our classification system will help them make informed
choices about what they choose to read, see, hear and play.
The appointment of a new ALRC Commissioner to work on the
review will be announced shortly. The ALRC has been asked to
provide its final report by 30 January 2012. See also
Terms of Reference [pdf].
|
| 24th March |
|
|
| Hanging zombie censored from North American box art for the game Dead Island Permalink
|
22nd March 2011. See article
from xbox360.ign.com
|
 The
North American release of Dead Island video game will not feature the
hanging zombie on the game's boxart.
A Deep Silver representative confirmed to IGN the logo will
be censored on the front of the game box, but the in-game logo
will remain unchanged. The boxart and in-game logo for Dead
Island will remain unchanged for its release in Europe.
The censored logo does away with the hanging zombie and
changes it so the zombie is simply walking on the ground.
Update: Rules is Rules
24th March 2011. See article
from gamepolitics.com
Checking out the ESRB's website, it would appear that the
original art did ran afoul of advertising guidelines. Here's the
pertinent bit from the ratings board's examples of content
that publishers should avoid when creating qualifying
advertising:.
Repeated blows or gun shots
inflicted upon people/creatures, violent blows to the head,
guns/weapons pointed at head, impaling, exploding body
parts, guns/weapons pointed toward reader/audience,
depictions of fatal injuries and/or suicide,
strangulation/choking, inflicting wounds with swords/knives,
kicks to the groin
Update: A bit of thigh censored from North American box
art for Dead or Alive: Dimensions
24th March 2011. Based on
article from
joystiq.com
The
artwork adorning the cover of Dead of Alive Dimensions
for 3DS when it hits the US this May will look similar to the
Japanese release except that a bit of inner-thigh has been
covered up.
Tecmo tells Joystiq that the ESRB found the original art too
racy because it showed too much of Kasumi's right leg. In
response, the company's art department whipped up an alternative
censored cover.
|
| 23rd March |
|
|
| Adult games may continue to be banned in Australia even with the introduction of an R18+ certificate Permalink full story: R18+ for Games in Australia...Pondering an adult R18+ rating for video games
|
See article
from au.gamespot.com
|
Last
month, Federal Home Affairs Minister Brendan O'Connor told GameSpot AU he has
high hopes for resolving the R18+ issue by July this year, relying on a
unanimous vote in favour of introducing the adult classification for video games
at the upcoming Standing Committee of Attorneys-General (SCAG) meeting in
Adelaide.
However, the question of what will happen to games currently
rated MA15+ and Refused Classification (RC) has to date remained
unanswered. Now, in an interview with GameSpot AU, O'Connor has
shed more light on the soon-to-be-finalised R18+ draft
guidelines, saying that it would be unlikely that games that
have been previously banned by the Classification Board of
Australia would be reclassified into the R18+ category should
the new rating be introduced. What is far more likely to happen,
according to O'Connor, is the reclassification of MA15+ titles
as R18+ (with cuts waived).
Gamespot asked:
What's in the proposed guidelines?
What do they say about a possible R18+ category and the
current MA15+ category?
O'Connor responded:
The guidelines reflect the
following propositions: one, that we need to allow for a set
of classifications in games similar to those that we have in
film; two, that we need to look at redefining the MA15+
category for games to make sure that games that are played
by adults in other countries are not played by children in
Australia; three, that we need to look at what a new R18+
classification for games would mean; and finally, that we
need to maintain the current Refused Classification (RC)
classification. I have significant concerns about games that
depict gratuitous violence or sexual acts, and I want to
make sure that the introduction of an R18+ classification
would not allow such material into this country, or indeed
any material that would offend a reasonable person.
We don't refuse many games in
Australia. But those games that are currently RC would most
likely stay that way. The advice I have received is that
it's far less likely that any game that has been RC would
get into R18+ if the classification was introduced; it's far
more likely that MA15+ games will be reclassified and fit
more suitably into R18+. Having said that, it may be that
some games that did not make it into MA15+ may find
themselves in a position to get into R18+, but as always,
these matters are entirely for the Classification Board. The
reclassifying of MA15+ games would also mean that some of
the modifications in current MA15+ games would no longer be
necessary. My problem with these modifications and changes
in MA15+ games is that it does not matter if the game has
been modified to fit within the current MA15+ guidelines:
the content itself is still adult and should not be allowed
to be accessed by minors. At the moment, parents see the
MA15+ sticker and think that it's some sort of signal that
the game in question is suitable for anyone under the age of
18, which means 12- and 13-year-olds are playing these
games. This has to stop. It's time for our classification
system to grow up.
|
| 17th March |
|
|
| Australia's Censorship minister forcefully calls for states to agree on an adult games rating Permalink full story: R18+ for Games in Australia...Pondering an adult R18+ rating for video games
|
See article
from news.com.au
|
Australia's
Federal Government is giving the states and territories until July to agree to a
new R18+ classification for video games.
Home Affairs Minister Brendan O'Connor forcefully said:
We're the only country that allows tens and tens of games to be
used by minors that are only used by adults overseas.
We're becoming the laughing stock of the developed world.
O'Connor said the issue had been debated by the
attorneys-general for the past 10 years and it was time to make
a decision.
He wants consensus from the states and territories when they
meet in July and if they do not agree, he tips the Federal
Government will go it alone: If there is not a consensus
around this issue, the Commonwealth will certainly be
considering other options.
|
| 15th March |
|
|
| Australian appeal board upholds ban on Mortal Kombat game Permalink full story: Banned Games in Australia...Adult games ban
|
See article
from kotaku.com.au
|
Mortal
Kombat remains banned in Australia after an unsuccessful appeal against the ban.
The appeal board released a statement:
A four-member panel of the
Classification Review Board has by majority decision
determined that the computer game Mortal Kombat is
classified RC (Refused Classification).
In the Review Board's opinion,
Mortal Kombat could not be accommodated within the MA15+
classification as the level of violence in the game has an
impact which is higher than strong. As MA15+ is the highest
classification category available to computer games under
the Australian Classification Scheme, the Classification
Review Board must refuse classification to Mortal Kombat.
Computer games classified RC cannot
be sold, hired, advertised or demonstrated in Australia.
|
| 15th March |
|
|
| PEGI unimpressed by misleading marketing for the We Dare console game Permalink full story: We Dare...Daring to include minor sex references in a game
|
Based on
article from
thesixthaxis.com
|
In
a further twist, PEGI has now asked Ubisoft to remove the original We Dare
advert from the web. It seems that PEGI were not impressed with being falsely
accused of a too low rating.
Eurogamer received the following statement:
The Committee concludes that the
advertisement does NOT accurately reflect the nature and
content of the product and it MISLEADS consumers as to its
true nature.
Consequently, the Committee
considers imperative as a first measure that the
advertisement for the game which was made available online
should be taken down immediately. If this is not done within
three working days of this decision this Committee will
consider further immediate sanctions against the publisher.
|
| 10th March |
|
|
| Ubisoft dare not release its flirty fun game for fear of nutter reaction Permalink full story: We Dare...Daring to include minor sex references in a game
|
See article
from gamepolitics.com
See also
We Dare is about as sexually charged as an episode of the Golden
Girls
from gamepolitics.com
|
Ubisoft
has decided not to release its We Dare game in the United Kingdom.
Ubisoft said: Following the public reaction to the
12+ rating of We Dare, Ubisoft has made the decision not to sell
the game in the United Kingdom.
The game was never targeted at the US but twill still be sold
in other parts of Europe. No word on Australia where it was
passed PG and kicked up a minor nutter stink there too.
|
| 10th March |
|
|
| Australia proposes to allow apps to be sold without state censorship rating unless flagged for review by the public Permalink full story: Online Games Censorship in Australia...Online games producers try to evade censorship
|
See article
from smartcompany.com.au
See also
Net classification costly: Telstra, RIM
from zdnet.com.au
|
Australian
Home Affairs minister Brendan O'Conner has revealed proposed new
laws to Parliament to allow the censorship of apps and games
sold online.
Technically the Classification Board should review every app,
but because of the sheer size of the app store -- it contains
hundreds of thousands of apps -- it is simply impossible to do
so because of a lack of resources.
O'Conner says instead of having the Classification Board
review every single app, the Government will use the online
content system which in based on ratings provided by the
store. The store allows users to complain about offensive
material. Only apps that receive complaints will be subject to
review by the Australian Censorship Board.
If Apple, or any other marketplace provider such as Google,
continued to sell content that is refused classification then
they would be breaking the law, O'Conner said: We would
prosecute people who actually broke the law. People
cannot [be allowed to] break the law. People cannot at the
moment sell, distribute or watch... games that have been refused
classification.
App makers say it would be too cumbersome. MoGeneration chief
executive Keith Ahern says the current system within the App
Store is working well: The current system is probably more
effective than anything the Government can introduce. So maybe
the bigger question is, how does the App Store set this? I would
say that system has been partly responsible for the success of
the app store itself
|
| 9th March |
|
|
| Fox News nonsense about Bulletstorm probably helped sales Permalink full story: Bulletstorm...Nutters claim 'worst game in the world'
|
See article
from gamepolitics.com
|
Epic
Games' president Mike Capps was asked whether the Fox news nonsense (ie games
cause rape) helped or hindered early sales of Bulletstorm?
Capps said:
There are two ways to answer the
question. The first is what it does for Bulletstorm and the
second is what it does for the industry. For what it did for
Bulletstorm... yes, there were people who were very excited
about any attention at all. For a game that's over-the-top, they
probably helped sell more units than they convinced people to
pick at us, he said. What was most exciting about it for me [was
the reaction from the media in the industry defending us]. Every
journalist said this Fox report is junk... It's wonderful to see
a media that's defending free speech.
As for what it does for the industry as
a whole I think it's terrible, he noted. There are people who
really respect Fox News' opinions and look at that and are
convinced that video games are bad.
|
| 7th March |
|
|
| Warner Brothers to appeal Australian ban on Mortal Kombat game Permalink full story: Banned Games in Australia...Adult games ban
|
2nd March 2011. See article
from smh.com.au
|
Warner
Brothers is appealing a ban on one of the most anticipated game releases of the
year, Mortal Kombat.
Earlier this week it was revealed that the Classification
Board had banned Mortal Kombat due to its violent gameplay.
Warner Bros Interactive Entertainment Australia said it had
decided to appeal to the Classification Review Board over the
Mortal Kombat decision. It refuses to budge and submit a cut
version of the game, arguing that wouldn't be Mortal Kombat.
After reviewing both the game play and the Board's
original decision WBIE Australia believe the violence in the
game is on par with numerous other titles readily available for
sale in the Australian market.
As such the company wants to exhaust all options to make
the game available to Mortal Kombat fans in this country. An
identical version of the game will be submitted for appeal.
Warner Bros. said it was considering hiring Classification
Board ex-deputy director Paul Hunt to help in its appeal. Hunt
now runs his own consultancy, MLCS Management, and has
previously helped overturn the banning of other titles by
Australian censors including F.E.A.R. 2: Project Origin
and Aliens vs Predator.
Update: New Zealand
7th March 2011. See article
from gameplanet.co.nz
Mortal Kombat has received a rating of R18: Graphic
Violence in New Zealand.
It will be available to New Zealand adult gamers on
PlayStation 3 and Xbox 360 on the 21st of April.
|
| 6th March |
|
|
| Investigating the hype for the party game We Dare Permalink full story: We Dare...Daring to include minor sex references in a game
|
Based on
article from
cubed3.com
|
Due
to be released on Nintendo Wii and PlayStation 3 later this year, We Dare
features over 35 mini-games that take a distinctly adult approach, with
marketing materials encouraging two players to kiss a Wii Remote simultaneously,
spank each other to control on-screen avatars, and striptease to a variety of
songs.
With its highly suggestive trailer and product description,
Cubed3 queried PEGI on the seemingly low 12+ age rating.
PEGI stated that they do not look at the surrounding context
of a game, only the in-game content. The suggestive naughtiness
by the human actors in the YouTube trailer did not figure in the
decision for the game rating:
PEGI does not take into account the
context of a game when rating it, we only look at the
contents of the game. [We Dare] has been rated as a PEGI 12
because it contains mild swearing, minor assault on a
human-like character and words/activities that amount to
obvious sexual innuendo, explicit sexual descriptions or
images and sexual posturing.
However PEGI:
Do demand that these types of artwork
[are] on the same level as the game. In the case of We Dare, the
cover and trailer are in correspondence with our guidelines.
It was considered that We Dare might justify a higher
rating due to a specific (sexual) atmosphere, but this
proposal was rejected by the Video Standards Council, an
independent organisation that verifies PEGI ratings for use in
the UK:
The game itself is in fact less
sexual/offensive than the marketing campaign leads us to
believe (for example, you cannot see real spanking in the
game. There is a 'stripping game' but you don't have to
undress; throwing away keys or anything that reduces your
weight is good enough).
|
| 2nd March |
|
|
| Nutters whinge at Australia's PG rating fro We Dare console game Permalink full story: We Dare...Daring to include minor sex references in a game
|
See article
from smh.com.au
|
A
party game for the Wii, We Dare, has been given an Australian PG rating
even though the game promotes spanking, stripping and sexual partner swapping.
The Australian Christian Lobby said the We Dare decision
showed the classification system was broken. Even the
game's publisher, Ubisoft, says the game is intended for an
adult audience. Ubisoft had recommended it be rated M.
The Classification Board has defended its decision. It said
that despite We Dare encouraging players to engage in spanking,
striptease and other risqué mini-games, the visuals on the
screen itself are cartoony and tame. The Classification Board is
only able to classify games based on the content displayed on
screen, not what people do in their living rooms. The Board
said: At the PG classification, discreetly implied sexual
activity is permitted if justified by context and where the
level of impact does not exceed 'mild'.
The Australian Christian Lobby said the game encouraged
players to engage in sexual activity not suitable for a child.
It said it hoped loopholes in the classification system would be
closed following this year's classification review by the
Australian Law Reform Commission.
The Australian Christian Lobby said the game encouraged
players to engage in sexual activity not suitable for a child.
It said it hoped loopholes in the classification system would be
closed following this year's classification review by the
Australian Law Reform Commission. Parents can have no faith
in a classification system when these loopholes are present,
said ACL spokesman Lyle Shelton.
Offsite: No Sex Please We're Video Games
See article
from metro.co.uk
Why are video games so tame when it comes to portraying sex? Why
is it acceptable for games characters to hate and kill but not to
love? GameCentral examines one of gaming's oldest taboos.
...Read the full article
|
| 28th February |
|
|
| We Dare console game with a PEGI 12 rating Permalink full story: We Dare...Daring to include minor sex references in a game
|
26th February 2011. See article
from dailymail.co.uk
|
A
new sexy party computer game has 'outraged' parents with lurid adult
content which they claim will encourage orgies and under-age sex.
The Nintendo Wii game We Dare has styled itself
sexy but has only been given a 12+ rating.
Many parents insist it is not suitable for a console which is
popular with families and teenagers.
In an 'explicit' trailer, two girls can be seen virtually
kissing, the couples stripping to their underwear and spanking
each other. And other parts of the two-minute video, viewed over
150,000 times on the Internet site You Tube, are suggestive of
orgies, pole-dancing and wife-swapping.
The game is to be released on the Wii and Playstation 3 next
month, with the promotion line The more friends you invite to
party, the spicier the play! It is described as a
sexy, quirky party game that offers a large variety of
hilarious, innovative and physical, sometimes kinky, challenges.
Parents have described the 12+ certificate as appalling
and unbelievable. Laura Pearson from Birmingham, said:
I have a 13-year-old daughter and if I knew she was playing such
a highly charged sexual game with boys, I would be appalled. It
is encouraging under-age sex. The video pretty much shows them
swapping partners, girl-on-girl kissing. That kind of thing is
not something that young teenagers should be exposed to.
George Hardy, a 46-year-old father, said: No wonder we
have problems in society with unsafe sex and under-age sex when
kids can get hold of games like this. This sort of computer game
will only serve to fuel sexual tensions and, in a worse-case
scenario, sexual touching or assault. Imagine a room of
testerone-fuelled teenagers playing this, something could get
out of hand. It sounds drastic but I could see it.
Keith Vaz Recommends
See article
from telegraph.co.uk
The
body responsible for classifying computer games in Britain
yesterday defended the 12+ certificate.
Laurie Hall, director general of the Video Standards Council,
said: The average 16-year-old would think everything in We
Dare was beneath them -- although the game contains innuendo and
suggestion, if it showed anything sexual it would be have
received a 16 rating. Hall added that a part of the game
which included characters stripping did not show anything more
revealing than cartoon characters in bras and pants and
said that it was in the context of a game about characters
losing weight.
He said that a YouTube trailer for the game was more
extreme than anything in the game itself. There is no
sexual activity, he said. There is suggestion and
innuendo if you're that way inclined but you don't actually see
anything.
Labour MP Keith Vaz, a long-time critic of aspects of the
video games industry, said: The new 'We Dare' game has
clearly been wrongly marked as a 12 plus. As a family friendly
console, Wii must ensure that there are proper checks and a full
consultation before games are graded for use by children. This
game should not be released until these checks are made.
Update: PG in Australia
28th February 2011. See article
from smh.com.au
Meanwhile,
the upcoming Nintendo Wii and PS3 game We Dare is due for
release in Australia on March 3 and has been rated PG by the
Classification Board. The box promises flirty fun for all,
above an image of a plush pink chair draped in lingerie and padded
handcuffs.
The game has caused an uproar amongst British tabloids which
quoted parents accusing it of promoting orgies and lesbian sex
to kids as young as 12.
|
| 27th February |
|
|
| EA bow to nutter pressure and remove innuendo from Bulletstorm skill titles Permalink full story: Bulletstorm...Nutters claim 'worst game in the world'
|
See article
from justpushstart.com
|
Easily
bullied game makers EA have pandered to the easily offended and will
censor some of Bulletstorm's sexual innuendoes.
Skill titles will be renamed in a patch to be issued next week.
EA's Steve Wordsmith, issued the following statement:
After getting countless complaints
about the sexual nature in Bulletstorm, we finally had to do
something about it. I personally had no idea how dirty
people's minds really were. It's quite sad to see your work
get changed like this, but after all the negative attention
about this game, EA pretty much forced us to make the words
more kid friendly. I'm baffled. I spent some quality time
coming up with words that fit the action on screen. How can
people associate words like topless, rear entry,
or gag reflex as something dirty? These words have
very clear intent on the happenings on the screen.
Topless for example, happens when
you successfully cut an enemy in half. What else was I
supposed to put there that would be precise to the player?
If you look at the bottom half of the dead enemy, you can
clearly see he's missing his top half, ergo the term
topless. Rear entry is talking about shooting a guy in the
back. The terminology seemed to be basic knowledge to me.
People have both a front side, and a back side, which can
also be called the rear.
The one that annoys me the most is
gag reflex. You must have a really sick mind to think gag
reflex is sexual. Ever take a bite of food to big and start
choking? Ever throw up before? You can thank your gag reflex
for that. Honestly, to even think that any of these things
have a sexual nature, you got to have a really dirty mind to
begin with. Sadly it looks like people who won't even play
this game have the dirtiest minds, and EA has forced us to
change the names into something more kid friendly.
Changes include: Topless which will be changed to
Pull Yourself Together, Gag Reflex will become
Choke on That! and Double Penetration will be turned
into Two Guns, One Dead Body.
|
| 27th February |
|
|
| Australian censors ban Mortal Kombat game Permalink full story: Banned Games in Australia...Adult games ban
|
25th February 2011. Based on
article from
kotaku.com.au
|
The
console game Mortal Kombat has been banned in Australia.
The censors said that the game was 'Refused Classification'.
Warner Brothers said:
The highly anticipated video game
Mortal Kombat, published by Warner Bros. Interactive
Entertainment (WBIE) in Australia, has been refused
classification by the Australian Classification Board and
will not release in Australia. We are extremely disappointed
that Mortal Kombat, one of the world's oldest and
most successful video games franchises, will not be
available to mature Australian gamers. WBIE would not market
mature content where it is not appropriate for the audience.
We understand that not all content is for every audience,
but there is an audience for mature gaming content and it
would make more sense to have the R18+ classification in
Australia. As a member of the iGEA, WBIE is reviewing all
options available at this time.
Ron Curry, CEO of the Interactive Games & Entertainment
Association had this to say:
The granting of another RC to a
video game clearly designed and targeted at ADULTS again
highlights the shortcomings of the current classification
scheme. In particular, the absence of an adult
classification.
And indeed the BBFC, with a complete range of age
classifications avaialbale, passed the game 18 uncut with the
comment: Contains strong bloody violence.
Update: Decapitations, dismemberment and spraying blood
27th February 2011. See article
from skynews.com.au
Australia's Government censorship board said that the game
contains excessive levels of violence, and is unsuitable for a minor
to see or play, specifically citing more than 60 death scenes, with
graphic images of decapitations, dismemberment and spraying blood.
Despite the exaggerated conceptual nature of the
fatalities and their context within a fighting game set in a
fantasy realm, impact is heightened by the use of graphics which
are realistically rendered and very detailed.
|
| 21st February |
|
|
| Call of Juarez: The Cartel Permalink
|
14th February 2011. See article
from gamepolitics.com
|
The
video game, Call of Juarez: The Cartel, is set to release this summer.
Unlike the previous releases in the series, The Cartel is set in the present day
and focuses on a bloody road trip from Los Angeles to Juarez, Mexico. But
apart from this, little information has yet been released about the game
The modern-day setting combined with the title has rubbed law
enforcement officials in south Texas up the wrong way. Gang and
drug cartel-related violence is very real to towns in southern
Texas bordering Mexico.
Brownsville Police Chief Carlos Garcia says that any game
involving organized crime sets a bad example:
Unfortunately there are companies
that are looking to capitalize on the violent situation in
Mexico which has had a very negative impact on the country,
said Garcia. There have been spillover cases in certain
areas of our country with cases of kidnappings and murders.
This is a serious topic and this is just another violent
video game.
It doesn't matter if it deals with
the cartel in Juarez, the Gulf Cartel or the Sinaloa Cartel.
It is simply not something that is appropriate for our
youth, Garcia added. This leaves lasting images and ideas in
teenagers who get caught up in the game and may try to make
it a reality and live the violent lifestyle they see in
these games.
While Cameron County Sheriff Omar Lucio admitted that he was
not familiar with the game, he says that he agrees with Garcia
that any type of media that glamorizes the criminal
lifestyle should be discouraged.
The title itself leads one to
believe that the game deals with narcotic trafficking
organizations. Games like these create a false idea in the
minds of teenagers who are still developing and may grow up
and want to imitate these characters. Sadly enough these
kind of games are protected by freedom of speech, but the
violence that comes from cartels is not a game and it
affects us all.
Update: Chihuahua lawmakers recommend Call of Juarez: The Cartel
21st February 2011. Based on
article from
globalvoicesonline.org
The
video game Call of Juarez: The Cartel by game developer
Ubisoft has drawn criticism from Mexican and US officials even
before anything substantive is known about the game beyond the
promotional statement:
You'll embark on a bloody road trip
from Los Angeles to Juarez, Mexico immersing yourself in a
gritty plot with interesting characters and a wide variety
of game play options. Take justice into your own hands in
this modern Western shooter.
Mexican blogger Ismael Flores explains that legislators in
the state of Chihuahua,where Ciudad Jua'rez is located, have now
called on the Secretariat of Governance and the Secretariat of
Economy to prohibit the sale of the video game in Mexico.
It remains to be seen whether Mexico's federal government
will act upon the request. But of course if they do they will
have to answer why they are not spending their time
concentrating on banning the real violence in Jua'rez.
|
| 21st February |
|
|
| Fox News hypes Bulletstorm Permalink full story: Bulletstorm...Nutters claim 'worst game in the world'
|
9th February 2011. Based on
article from
foxnews.com
|
Fox
News seem well impressed with the latest video game and have written a glowing
piece of hype:
Parents had better beware: There's
a Bulletstorm on the horizon.
In the new video game Bulletstorm
due February 22, players are rewarded for shooting enemies
in the private parts (such as the buttocks). There's an
excess of profanity, of course, including frequent use of
F-words. And Bulletstorm is particularly gruesome, with body
parts that explode all over the screen.
But that's not the worst part.
The in-game awards system, called
Skill Shots, ties the ugly, graphic violence into explicit
sex acts: topless means cutting a player in half,
while a gang bang means killing multiple enemies.
And with kids as young as 9 playing
such games, the experts FoxNews.com spoke with were nearly
universally worried that video game violence may be reaching
a fever pitch.
If a younger kid experiences
Bulletstorm's explicit language and violence, the damage
could be significant, Dr. Jerry Weichman, a clinical
psychologist at the Hoag Neurosciences Institute in Southern
California, told FoxNews.com.
Violent video games like
Bulletstorm have the potential to send the message that
violence and insults with sexual innuendos are the way to
handle disputes and problems, Weichman said.
Carol Lieberman, a psychologist and
book author, told FoxNews.com that sexual situations and
acts in video games -- highlighted so well in Bulletstorm --
have led to real-world sexual violence: The increase in
rapes can be attributed in large part to the playing out of
[sexual] scenes in video games, she said.
The game was rated M (mature 17+) by the ESRB, the US game
ratings organisation.
In the UK. the BBFC rated the game 18 uncut with the comment:
Contains frequent strong bloody violence
and strong language
Offsite: Caught with her hand in the porky pie jar
12th February 2011.
Somehow gamers don't seem to putting up with the same bullshit
that anti-porn and anti prostitution campaigners get away with.
Games aren't quite so immediately morally reprehensible, and so lies
are allowed to be challenged by media editors and the likes.
So when Carol Lieberman made the above claims about games
being connected to real-world sexual violence on Fox News,
writers were up for the challenge. After all there is very
little sexual content in Popular gaming to base such conclusions
on.
See
article from
wired.com:
Pundits and legislators have been
attacking the gaming industry for decades now, pinning the blame
for tragic events like the shootings at Columbine and Virginia
Tech on violent videogames. This week, self-described media
psychiatrist Carole Lieberman took that war of words one
step further, claiming explicit games trigger rapes.
Despite the seriousness of Lieberman's
allegations, when Wired.com asked her multiple times to clarify
her comments, she failed to cite a single study, statistic or
piece of evidence that proved her point.
Perhaps it's because such studies
simply don't exist.
...Read the full
article
Offsite: Nutter sound bites fail to make any impact on the
games industry
17th February 2011. See article
from guardian.co.uk
Later
Carole Lieberman
sent out a mass email to journalists
providing links to her sources on violence, rape and video games, it
turned out to be a selection of eight studies, none of which tied
sexual content in games with real-life sexual violence. John Walker
at PC gaming site Rock, Paper, Shotgun
carried out a painstaking analysis of the studies
and his article is worth reading, if only for the fact that it
highlights just how inconclusive the links are between simulated and
real-life violence.
...
And to most of us, it should be obvious
by now, that such isolated attacks are not worth worrying about.
Video games are part of the mainstream, they have powerful
advocates, they make billions of dollars -- there is no threat.
EA barely bothered to muster an official response; the
developers themselves tweeted about it quickly and dismissively.
There is serious work to be done on the psychology of
interactive entertainment, but it won't be carried out by Fox or
Lieberman.
In this country, Labour MP Keith Vaz
who has made regular confused attacks on violent games, has
allegedly found his point of view increasingly isolated within
parliament. Last month, culture minister Ed Vaizey told
Gamesindustry.biz:
I'm constantly teasing Keith and I
think he is aware of the sea-change in videogames and that,
particularly with the new generation coming into parliament,
there are now many more MPs who grew up with games as a
normal part of their life.
...Read the full article
Offsite: Amazonbombed
21st February 2011. See article
from foxnews.com
After
psychiatrist Carole Lieberman told FoxNews.com of a connection
between violent games and rape, the site Destructoid ran the
headline, Games cause rape psychologist's book gets
raped. The article described how Lieberman was Amazonbombed
-- meaning gamers posted dozens of scathing and profane reviews
of her books to the online retail site. (See example at
US
Amazon)
One commenter, timetheterrible, at Destructoid wrote:
Since this woman's outright
untruths will never be recognized or discussed on a platform
as large as Fox News, people vent their frustration at the
situation by publicly questioning her credibility.
...Read the full article
|
| 19th February |
|
|
| Violent video games don't desensitise players to violence Permalink
|
See article
from gamepolitics.com
|
According
to researchers at Ryerson University (Toronto, Canada), violent video games do
not desensitize players to violent imagery. The study was lead by Holly Bowen
and co-authored by psychology professor Julia Spaniol.
Researchers examined the impact of chronic exposure to violent video games on
emotional memory and responses to negative stimuli.
Emotional long-term memory helps us avoid negative
situations, Bowen said. This has significant implications
for public health. For example, if you remember the negative
experience of being involved in a bar fight, you will avoid
future situations that may lead to an altercation.
Participants were shown 150 images representing three
different stimuli: negative, positive and neutral scenes. One
hour later, the students viewed those same images again (along
with a new set of 150 distractor images) in random order.
As each image was displayed, participants had to respond whether
or not they had seen it before. Finally, at the end of the
experiment, the students completed a self-assessment test
regarding their state of emotional arousal.
The researchers believed going into the study that game
players would prove to be less sensitive to the negative images
and therefore show reduced memory for these materials. The
results showed no difference in the memory of video game players
and non-players. Exposure to video games were not associated
with differences in self-reported arousal to emotional stimuli.
The findings indicate that long-term emotional memory is
not affected by chronic exposure violent video games, said
Bowen. Researchers caution that further study is needed to see
if these results apply to all age groups and not just young
adults.
|
| 10th February |
|
|
| Bulletstorm cut in Germany Permalink full story: Bulletstorm...Nutters claim 'worst game in the world'
|
See article
from gamepolitics.com
|
The
nutter hyped Bulletstorm has been given a USK 18+ rating by the German
Entertainment Software Rating Board.
Even with an 18+ rating, the game had to be significantly cut by removing
ragdoll physics effects, blood, blood splatter, and dismemberment.
The game was rated M (mature 17+) by the ESRB, the US game
ratings organisation.
In the UK. the BBFC rated the game 18 uncut with the comment:
Contains frequent strong bloody violence
and strong language
|
| 7th February |
|
|
| Interview with a BBFC games examiner Permalink
|
See article
from notactualgamefootage.com
|
The
BBFC Talks Modern Warfare 2, Censorship and How They Keep Gaming Standards High.
An interview with James Blatch of the BBFC.
Not Actual Game Footage:
Is violence more acceptable in a game if it isn't happening to a
human being? If a robot or alien is being brutally decapitated
for instance, does that make it more acceptable? If yes then
why?
James Blatch:
In simple terms: YES. It's all about context (a bit of a mantra
here in Soho Square). In the Lego series of video games, the
player is basically blasting little Lego pieces to bits, that's
something my five year old does with the real thing and on the
Wii all the time (so far he seems normal...). But if it were the
real Luke and Leia, even without blood effects, we might be
looking at raising the category
...Read the full article
|
| 3rd February |
|
|
| Video game passed 18 uncut by the BBFC Permalink
|
See article
from bbfc.co.uk
|
The
BBFC rating for another up n coming video game has generated the
usual interest in internet chat.
Sega's No More Heroes: Heroes Paradise has been passed 18 uncut with the BBFC comment:
Contains strong bloody violence and strong language
The BBFC also notes that game contains 60:00s of video (cut
scenes).
|
| 2nd February |
|
|
| Video game passed 18 uncut by the BBFC Permalink
|
See article
from bbfc.co.uk
|
The
BBFC rating for another up n coming video game has generated the
usual interest in internet chat.
Sega's Yakuza 4 has been passed 18 uncut with the BBFC comment:
Contains strong bloody violence and strong language
The BBFC also notes that game contains 384:00s of video (cut
scenes).
|
| 26th January |
|
|
| Video game passed 18 uncut by the BBFC Permalink
|
See article
from bbfc.co.uk
|
The
BBFC rating for another up n coming video game has generated a lot of
interest in internet chat. Perhaps more in anticipation of the
game than any controversiality about the BBFC decision
Anyway the BBFC passed the game 18 uncut with the comment:
Contains strong bloody violence
|
| 25th January |
|
|
| Families let down by R18 classification delay Permalink full story: R18+ for Games in Australia...Pondering an adult R18+ rating for video games
|
Based on
article from
australianfamilies.org by Jeremy Sear
|
There
is one thing Jim Wallace of the so-called Australian Christian Lobby got
right in his attack on ratings reform: When it comes to protecting children
and community standards, the authorities are asleep at the wheel.
Unfortunately, it's the delaying
tactics relied on by out-of-touch members of the Fundamentalist
Right that have had that result.
The issue in question is finally
removing the loophole in the classification of interactive
entertainment (in the main, computer and video games) that
forces content designed for adults into the rating category
appropriate for 15 year olds – either with no, or very minor
changes. The unavoidable flipside of our rating system being
unable to distinguish between adults and children because the
distinction is not available, is not only that adults are
treated as children – it's that children are treated as adults.
The only way to treat children
differently from adults is, obviously, to have an adult rating –
as we have had, for a long time, in most other media.
Hence the campaign for an R18 rating, a
sensible reform that will help parents know which games their
kids should and absolutely should not be playing.
It's not about saving Australian jobs
in the sector presently seriously undermined by our out-dated
classification system – although it will certainly do that. It's
not about recognising that the average gamer is now in his or
her 30s, and an increasing proportion of the content created in
this medium is made by adults, for adults, not children –
although that's true. It's not about the fact that restricting
adults to the same content as teenagers is nanny-state
censorship (cue the sadly appropriate Mark Twain quote about
censorship being telling a man he can't have a steak just
because a baby can't chew it) – although it is.
Most importantly, this reform is about
protecting our children – and giving parents the tools they
need.
Which is why 80% of Australians support
it.
And yet, in December, instead of
finally implementing this exhaustively-researched,
long-investigated and not-particularly-complicated common sense
reform, the nation's Attorneys-General baulked. They ordered a
year-long review instead, putting more kids at risk in the
meantime.
And why?
Jim Wallace apparently thinks it's the
video of supposedly R18-style content that was shown to the
politicians that made them accede to his lobby's demands for
further delay. Maybe they'd never seen an R18 film before, and
were surprised when the adult content designed for adults and
for whom an adult rating is sought was, well, adult. Not
appropriate for minors. Conflicting reports suggest it might not
have been the video put out by the censorship advocates (which
tends to include material that would NEVER be rated R18 in
Australia anyway) so it would not have been any worse than
content we already see at video libraries around the country.
Which begs the question – why maintain
the loophole?
Wallace, who was ghoulish enough on
this page last week to rhetorically link the adult content he
dislikes with the Tucson shootings, thinks what we play
has more of an effect than what we watch, by virtue of its
interactivity. He doesn't present any evidence for this claim –
not even the cherry-picked studies from dodgy no-name
American universities on whom his colleagues tend to rely.
But that's because, in reality, it's
besides the point. If – and that's a big if – interactive media
were shown to have more of an effect, then that would be an
argument for tailoring the classification guidelines for each
rating category – not for refusing to distinguish between kids
and adults. If what's appropriate for an adult in film is not
appropriate for an adult in games, then that would be a reason
to have tougher guidelines for games than films – not to claim
that what's appropriate for an adult is appropriate for a 15
year old. Which is what having no R18 rating does.
Nobody here is seriously suggesting
extreme, dangerous content that really requires banning full
stop should be made available for adults. Nobody is suggesting a
free-for-all: when R18 is eventually implemented, extreme
content will still be refused classification, just as it is now
with films.
Jim Wallace is fighting the wrong
battle – he should be arguing about what content he thinks that
an R18 rating should permit, not whether it should exist or not.
Because the one thing we should all be
able to agree on is that adults and children are different. That
children deserve to have their innocence protected from the
things that are appropriate for adults.
And any sensible classification system
would recognise that simple fact, with an adult, not-for-kids
classification.
It is long since time that ours did.
A further year's delay is absurd, and
lets down every Australian family.
|
| 21st January |
|
|
| Nintendo opts to highlight mature age rated games using black packaging Permalink
|
See article
from play.tm
|
Taking
a lead from a packaging policy that they introduced for the Wii
last year, Nintendo will be packaging their mature 3DS titles in
black cases.
Any game which achieves the Japanese equivalent of a BBFC 15
or a PEGI 16+ (CERO C) or higher will be packaged in a black box
instead of Nintendo's usual white packaging.
|
| 19th January |
|
|
| Dead Space 2 game cut for a delayed German release Permalink full story: Dead Space 2...Dead Space 2 questioned in Germany
|
Based on
article from
ripten.com
|
The German release of Dead Space 2 has been delayed
until February. The delay was caused by censorship issues as the
game had to be cut to keep the German authorities happy.
The friendly fire option has been removed from
the multiplayer portion of the game.
Apparently, the German government was uneasy with a player
killing their own teammates.
Thankfully the single player portion of the title will remain
unaltered.
Producers Electronic Arts said in a translated press release
that the game will be released on 03:02:11 for PS3 and Xbox 360
only. The Wii release still seems mired in censorship
difficulties and will not get released at this time.
|
| 19th January |
|
|
| Sex Party comments on religious barriers to adult games and vanilla porn Permalink full story: R18+ for Games in Australia...Pondering an adult R18+ rating for video games
|
See article
from abc.net.au
by Fiona Patten
|
SCAG
[Australia's attorney generals, the politicians in charge of
censorship] has probably been the most conservative cross party
grouping of senior politicians ever to exist in Australia. The
recent changes have altered nothing. Rob Hulls has exited on
behalf of Victoria and he has been replaced by an out
Christian, Robert Clark. John Rau has replaced the high
Anglican Michael Atkinson in SA and Christian Porter is the
newbie for WA. The conservative Christian A-G in NSW, John
Hatzistagos, who recently became the first ever A-G to give
police censorship powers, is unfortunately still there although
he will be removed at the next NSW state election in March. But
don't hold your breath that the new NSW Liberal A-G will be any
better because it will be yet another born again Christian -
Greg Smith. So why is that men of religious persuasion get such
a good run on SCAG? Where are all the civil libertarian
Attorneys like Lionel Murphy, Gareth Evans and Daryl Williams
The 80% of Australians who supported an
R rating in the polls should be pretty concerned that before
their last meeting on games, SCAG allowed the Australian
Christian Lobby's, Jim Wallace to address them on the issue.
They also allowed another anti games campaigner, Dr Elizabeth
Handley to address them.
When I tried to address SCAG a few
years ago on censorship issues I was told that the group did not
entertain lobbyists of any kind. Clearly things have changed and
now if you represent a Christian view you get in. This
represents an appalling misuse of power and engages Australia's
Attorney's General in discriminatory behaviour which could well
be illegal if it was someone else doing it. If SCAG wants to be
seen as discharging their duties to the people of Australian in
a fair and unbiased way then they must now invite lobbyists from
the gamers and adult industry to address them at their next
meeting.
...Read the full article
Update: Nutters of Australian Christian Lobby comment
21st January 2011. See article
from abc.net.au
by Jim Wallace
Despite this argument being run
strongly in the lead-up to last December's meeting of censorship
ministers, they baulked at lifting the bar on R18+ computer
games when they were shown video of the sort of material such a
rating would allow into Australia.
Members of the public supposedly
expressing overwhelming support in opinion polls for lifting the
ban of extreme interactive computer game violence might also
baulk if they too could see what the State and Federal Attorneys
General saw.
It was very clear to me that the great
majority of AGs were in a state of bemusement that anyone could
want to make or play many of these games and particularly those
proposed for an R18+ rating, and many said so.
It is clear that the meeting failed to
get support for the R18 classification as a result.
|
| 18th January |
|
|
| Homefront video game passed 15 Permalink
|
Based on
article from
bbfc.co.uk
|
The
BBFC rating for the up n coming video game has generated a lot of
interest in internet chat.
The BBFC passed the game 15 uncut with the comment:
Contains strong violence and language.
It seems that most commentators were expecting an 18 rating.
Eg pre-orders on Amazon had assumed an 18 certificate.
|
| 15th January |
|
|
| Killzone 3 console game passed 18 Permalink
|
See article
from bbfc.co.uk
|
The
BBFC rating for the up n coming PS3 game has generated a lot of
interest in internet chat.
The BBFC passed the game 18 uncut with the comment:
Contains strong bloody violence and strong language
Perhaps a few clues about the high level interest in the game
may be found in promotional materials promising a brutal combat
system"
Key Game Features:
- Epic single player campaign with a
gripping storyline and intense action
- Battle your way through huge,
diverse environments from alien jungles to harsh arctic
vistas shown in incredible graphic detail
- Face off against new, relentless
Helghast enemies armed with more powerful weapons and
abilities
- Full 3D compatibility takes
immersion to new heights, delivering a "boots-on-the-ground"
experience like no other
- Award-winning multiplayer mode
returns, with added game modes, new vehicle gameplay, brutal
close combat system, more powerful weapons, and a more
accessible experience
- New brutal melee system lets you
get "up close and personal" with Helghast enemies for even
more intense combat
- Increased vehicle gameplay,
including aerial combat action with ISA Intruders and jet
packs
|
| 6th January |
|
|
| Australian government ponders how to censor the enormous amount of games content Permalink full story: R18+ for Games in Australia...Pondering an adult R18+ rating for video games
|
See article
from kotaku.com.au
|
The
R18+ issue is a big one – for gamers – but is it symptomatic of
a larger classification issue? We speak to Home Affairs Minister
Brendan O' Connor, former Deputy Director of the Classification
Board Paul Hunt, and CEO of the iGEA Ron Curry about the
upcoming review of the classification system and what it means
for an adult rating for video games.
Within this broad media spectrum is the
humble video game, and the ever-present spectre of the R18+
rating. To gamers – and the majority of the Australian public –
an R18+ rating for video games is a proverbial no-brainer, but
underlying this problem is a much grander one: how do we
classify the unclassifiable? How does the current system manage
the incredible burden brought upon by the constant influx of new
content: iPhone Apps, video games, video content, movies,
Android apps, etc, etc.
Simple put: it can't. Times have
changed, and the amount of content being consumed in Australia
has increased rapidly over the last decade.
It has become increasingly clear,
claimed Home Affairs Minister Brendan O'Connor, in a statement
released last month, that the system of classification in
Australia needs to be modernised so it is able to accommodate
developments in technology now and in the future.
...Read the full article
|
|
|