Loot boxes in video games

 Worldwide action against monetisation of video games



  Game makers to self regulate BUT will be effectively banned if they don't do what he says...

US state lawmaker calls for games with loot boxes to be given a 21+ age rating


Link Here 1st December 2017
generic 21Hawaii State Representative Sean Quinlan has advocated for self-regulation of loot boxes by the video game industry whilst also suggesting that such games should carry a 21+ age rating.

He said that ultimately, it's best for the industry to self-police. The ideal solution would be for the game industry to stop having gambling or gambling-like mechanics in games that are marketed to kids... BUT ... he believes games makers should be held accountable. The ESRB would need to enforce higher-grade ratings and other labels to distinguish games that rely on predatory monetization. As an example, he said that the ESRB could say that if a game has loot crates, it gets a 21-plus rating.

The Entertainment Software Association is proving resistant, however. Their response ran along the same lines as many publishers, asserting that loot boxes are a voluntary feature and that the gamer makes the decision in regards to their purchase .

 

  Lucky bags...

Apple now requires games in its app store to reveal odds of getting various items in a loot box


Link Here 24th December 2017

loot boxApple has changed the rules around how games on its app store use loot boxes.

These boxes are random rewards for gameplay and often give players benefits and power-ups that can be used in games.

In a change to its developer guidelines, Apple said games must now let players know the odds of getting particular items in the boxes. In the updated guidelines, Apple said any in-game mechanism that rewards players with randomised virtual items must list the odds of receiving each type of item. In addition, it said, customers must be informed of these odds before they buy the boxes or rewards.

Many games offer extras to players that can change the appearance of the game, introduce new characters or bestow power-ups that help people as they play. Some titles let people buy loot boxes with in-game funds they generate by playing or by spending real money to purchase the game's virtual cash.

 


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