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Offsite Comment: The consequence of refusing to accept adults only gaming...


Link Here 31st March 2018
US games developers squeeze adult games into the top end of the M rating whilst mildly violent games seek an M rating for street cred. The US then ends up with a single, and meaningless, rating for everything beyond children's games

See article from thefederalist.com

 

 

Two weeks of hysteria...

Australian press work up a fuss about the popular video game, Fortnite


Link Here18th March 2018
A video games panic is being whipped up by the Australian press. A press release claims:

Australian children are having their minds warped by an ultra-addictive new video game that has already attracted 45 million players worldwide, experts warn.

Fortnite -- which can be played on Xbox, Playstation and now on mobile phones -- pits players against each other in a survival of the fittest-type contest. Players must take out opponents using weapons such as grenades, assault rifles, crossbows and rocket launches as the map constantly shrinks.

Some experts are warning that the addictive nature of the Hunger Games style contest and the amount of time that children spend playing are a cause for concern.

Video game Fortnite released its iOS version of its game on Friday which already has 45 million players globally

Mary Rezk, a 40-year-old Beverly Park mother, told the Daily Telegraph that the game was like a drug to her three boys aged 14, nine, and six. All they do is fight about who wants to play, she explained, They're just so obsessed with it.

Last September a free-to-play Battle Royale edition of the game was released in which up to 100 players are dropped onto an island with the aim of killing each other and taking their equipment and weapons, referred to as loot by players. This skyrocketed the game's popularity among PC and console users and, in January, the game's publisher Epic Games said that the title has more than 45 million players.

Interestingly the only 'expert' opinion quoted by the piece is totally mundane and obvious. Hardly supports the preceding panic laden text.

Clinical and Sports Psychologist Dr Jonathon Fader told GMA that, the difference with this game is that it is so interactive, recommending that parents look at the context, such as if gaming interferes with other activities, when looking at how much to limit screen time.

 

 

Whatever happened to British games censorship?...

Well the games censor has just awoken from a deep sleep and banned Omega Labyrinth Z


Link Here16th March 2018
The Video Standards Council is responsible for UK video games censorship. Normally the group rubber stamps European PEGI ratings but it retains the power to ban games. And in a rare example of usage of such powers, the group has joined Australian in banning Omega Labyrinth Z.

Omega Labyrinth Z is 2017 Japanese console game by Matrix Software

Banned in Australia and the UK in 2018.

Summary

Omega Labyrinth Z is a dungeon crawler game for the PS4 and Playstation Vita. It was submitted with a provisional PEGI 16 rating for depictions of erotic or sexual nudity. The game is set at the Anberyl Girls Academy and legend has it that a holy grail exists that can grant any wish. It is hidden in one of the ancient caves that is located somewhere in the school grounds. A group of female students set out to explore the caves with the aim of finding the grail.

UK: Banned in March 2018 by the Video Standards Council

The VSC Rating Board has ruled that the video game, Omega Labyrinth Z, will not be issued a UK Certificate of Classification.

This refusal is relevant to physical product only (disc, cartridge, etc.) Under the terms of the Video Recordings Act (1984), the VSC Rating Board is required to consider the likelihood of any game causing harm to the user and, subsequently, to wider society by the way in which the game deals with and portrays images of criminal, violent or horrific behaviour, illegal drugs and human sexual activity. The grounds for this decision are as follows: - The likely harm being caused to a viewer or potential viewer, e.g. children or young people.

The game is explicit in its setting within a school environment and the majority of the characters are young girls - one child is referred to as being a first year student and is seen holding a teddy bear. The game clearly promotes the sexualisation of children via the sexual interaction between the game player and the female characters. The style of the game is such that it will attract an audience below the age of 18.

There is a serious danger that impressionable people, i.e. children and young people viewing the game would conclude that the sexual activity represented normal sexual behaviour. There is a constant theme of sexual innuendo and activity throughout the game that suggests behaviour likely to normalise sexual activity towards children. As a means of reward gained by successfully navigating the game, the player has the means to sexually stimulate the female characters by using either a hand held remote device or touch screen software.

The VSC Rating Board believes this content in a game, which would have strong appeal to non-adult players, is an issue which would be unacceptable to the majority of UK consumers and, more importantly, has the potential to be significantly harmful in terms of the social and moral development of younger people in particular.

Update: Banned in Germany, New Zealand and Ireland

16th March 2018. See  article from bbc.com

In a tweet, distributor PQube said its appeal against the UK ban had been rejected. The game has also been refused a rating in Australia and Germany. PQube said it would also not be available in New Zealand and Ireland.

 

 

Video game violence Trumps real world violence...

Reports from Donald Trumps meeting with video game makers and their critics


Link Here12th March 2018

Donald Trump organised a private meeting with video games makers and their critics as a diversionary tactic to avoid the debate about gun control.

Republican lawmakers and moralist campaigners pressed the president at his meeting on Thursday to explore new restrictions on the video-game industry.

Some participants urged Trump to consider new regulations that would make it harder for young children to purchase those games. Others asked the president to expand his inquiry to focus on violent movies and TV shows too.

Trump himself opened the meeting by showing a montage of clips of various violent video games.

Video-game executives who attended the meeting Thursday included Robert Altman, the CEO of ZeniMax, the parent company for games such as Fallout; Strauss Zelnick, the chief executive of Take Two Interactive, which is known for Grand Theft Auto, and Michael Gallagher, the leader of the Entertainment Software Association, a Washington-focused lobbying organisation for the industry.

We discussed the numerous scientific studies establishing that there is no connection between video games and violence, First Amendment protection of video games, and how our industry's rating system effectively helps parents make informed entertainment choices, ESA said in a statement.

The Parents Television Council Program Director Melissa Henson participated in the meeting and commented in a post-meeting statement:

Stop Media Violence What I heard in today's meeting is that the entertainment industry is still fighting to maintain the status quo and is not ready or willing to confront the impact that media violence has on our children. But time is up for the entertainment industry to put a stop to marketing graphic, explicit, and age-inappropriate content to our children.

The video game representatives pulled out their same old talking points that have long been refuted. During the meeting, I was able to interject and say just how untrue their excuses are.

Representative Vicky Hartzler, a Republican from Missouri, said she was open to crafting legislation that would make it harder for youngsters to buy violent games. She said:

Even though I know there are studies that have said there is no causal link, as a mom and a former high school teacher, it just intuitively seems that prolonged viewing of violent nature would desensitise a young person.

The White House already has hinted at sustained, broader scrutiny still to come. A day before the meeting, a spokeswoman for Trump said the sit-down with video-game executives and their critics is the first of many with industry leaders to discuss this important issue.

 
  Trump's opening gambit